przestrzenie szumu

Dwa Światy Art Gallery, Cracow // 2023
The term „noise” is a vague and relative term, often used interchangeably to describe a wide range of contexts. It can become a blurred background of experience, or a space in which one’s own meanings are added amidst the disturbances of a message. Training one’s own neural networks and working with dimension reduction has become a starting point for speculative reimagining of non-human forms of consciousness. The concept is rooted in issues related to the neurobiological theory of predictive coding and the philosophy of Immanuel Kant.
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toniesłowo

While working, I developed an interest in alternative means of communication, particularly artificial and tribal languages, as well as the concept of Ideastasia, which was introduced by Czech neurobiologist Danko Nikolic. My research led me to create an interactive interface in the form of a glove, which utilized computer vision methods and various types of sensors to translate external data through the prism of generative sounds. The interface was powered by a Raspberry Pi with SonicPi serving as the sound engine.
The word-forming title is untranslatable from Polish, but it refers to the famous artwork „Ceci n’est pas une pipe” by René Magritte. The meaning of the title in the Polish language oscillates between „This is not a word” and „The word is sinking”
 
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Opcja Art Gallery, Cracow // 2020

noise 360

Hevre – immersive room, Cracow // 2020
During the International Conference of Modern Music – Elementi, my friend Filip Czaja and I created a 30-minute concert featuring 360 audio-reactive projection mapping. The performance showcased an ever-evolving and diverse range of generative noise, complemented by related to it procedural visuals. Our aim was to create an aesthetic and  immersive experience related to noise movements. 
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silknow

Instituto Cervantes Varsovia // 2021
My work was featured in an international fashion exhibition that was part of a larger project exploring the modern context of silk. The clothes were beautifully 3D printed by MonkeyFab 3D Studio. My role in the exhibition was to create a visual  aspect of the scenography. I was looking for a solution that was in dialogue with the intricate patterns of the garments. To achieve this, I incorporated a real-time video as the background of the exhibition. The video was designed to be sensitive to the movements of the models it was designed to be sensitive to the movements of the models, creating an immersive and dynamic experience that perfectly complemented the beauty and elegance of the clothes. The video’s generative motions were carefully choreographed to represent the never-ending process of creativity and innovation.
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500 years of Sigmund Bell

Wawel Royal Castle, Cracow // 2020
At the 500th anniversary of Sigmund Bell’s hanging in Wawel Cathedral, I presented an immersive audiovisual performance. Drawing inspiration from Jan Matejko’s „The Hanging of the Sigismund Bell,” the performance relied on the interplay between my hand movements and this painting. As I moved my hands across different parts of the painting, I triggered acoustic events that emulated the speculative sonification of 16th-century Wawel Royal Castle acoustics. By doing so, I was able to create a sonic experience that allowed the audience to hear a whole „scene” or individual parts. The sound seamlessly transitioned from broad acoustic landscapes to more intimate sounds such as clothes rustling or the sound of the rope being stretched. To fully immerse the audience in the sonic experience, panoramic sound was played through eight audio channels located at the walls of the Wawel Royal Castle. The result was a mesmerizing performance that connected the audience with the rich history and cultural significance of the location.
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output

Open Eyes Art Festival, Cracow // 2020
We opened the Open Art Festival with a concert based on notification sounds and audio-reactive lights running through a sophisticated sculpture (made by Sylwia Marszałek – Jeneralczyk) which was referring to a mechanisms of  artificial neural networks (2x2m). It was also the start of running our collective installation based on a decision game that involved making choices between 1 or 0. After completing the game, each participant received an automatic printout of a speculative „personality profile.” The instalation was working for one month. After that time we printed all profiles (about 200) and hung them in the space.