The term „noise” is a vague and relative term, often used interchangeably to describe a wide range of contexts. It can become a blurred background of experience, or a space in which one’s own meanings are added amidst the disturbances of a message. Training one’s own neural networks and working with dimension reduction has become a starting point for speculative reimagining of non-human forms of consciousness. The concept is rooted in issues related to the neurobiological theory of predictive coding and the philosophy of Immanuel Kant.
In the course of my work, I developed a profound interest in alternative modes of communication, including both artificial and tribal languages, as well as the concept of Ideastasia introduced by Czech neurobiologist Danko Nikolic. My research culminated in the creation of an interactive interface in the form of a glove, designed to translate external data into generative sounds through a combination of computer vision techniques and various sensors. This innovative interface was powered by a Raspberry Pi, with Sonic Pi serving as the sound engine.
The project is titled with a word that is untranslatable from Polish, but it alludes to René Magritte’s renowned artwork „Ceci n’est pas une pipe.” The Polish title conveys a dual meaning: „This is not a word” and „The word is sinking,” reflecting the conceptual exploration of the intersection between language, perception, and sound.
During the International Conference of Modern Music – Elementi, my friend Filip Czaja and I created a 30-minute concert featuring 360 audio-reactive projection mapping. The performance showcased an ever-evolving and diverse range of generative noise, complemented by related to it procedural visuals. Our aim was to create an aesthetic and immersive experience related to noise movements.
During the International Conference of Modern Music – Elementi, my friend Filip Czaja and I created a 30-minute concert featuring 360 audio-reactive projection mapping. The performance showcased an ever-evolving and diverse range of generative noise, complemented by related to it procedural visuals. Our aim was to create an aesthetic and immersive experience related to noise movements.
My work was featured in an international fashion exhibition that was part of a larger project exploring the modern context of silk. The clothes were beautifully 3D printed by MonkeyFab 3D Studio. My role in the exhibition was to create a visual aspect of the scenography. I was looking for a solution that was in dialogue with the intricate patterns of the garments. To achieve this, I incorporated a real-time video as the background of the exhibition. The video was designed to be sensitive to the movements of the models it was designed to be sensitive to the movements of the models, creating an immersive and dynamic experience that perfectly complemented the beauty and elegance of the clothes. The video’s generative motions were carefully choreographed to represent the never-ending process of creativity and innovation.